Showing posts with label Short. Show all posts
Showing posts with label Short. Show all posts

07 July 2011

A Short History of Sudoku

Sudoku's history is a fascinating subject for those who are devoted to the game. You would imagine, based on its name, that Sudoku originated in Japan, but it actually appeared first in the United States and in the UK. Sudoku was first published in the late 1970's in North America in New York by the publisher "Dell Magazines". Dell, a specialist in puzzles of logic and ability, published Sudoku as "Number Place" in its Math Puzzles and Logic Problems magazine.

The American Version of Sudoku

It has not been absolutely determined who designed the modern American version of Sudoku, but some believe it was Walter Mackey, who was one of Dell's puzzle creators. Others believe it was Howard Garns, a 74-year-old retired architect and freelance puzzle constructor from Indiana. The reasoning for believing that it was Garns was because he was always on the list of contributors in issues of Dell Pencil Puzzles and Word Games that included "Number Place", but his name was always missing from issues that did not.

Sudoku Reaches Japan

Sudoku finally did reach Japan when the Japanese found a "Number Place' in a Dell magazine and translated it as something quite different: su meaning number and doku meaning single unit. It was introduced to Japan by Nikoli in 1984. The puzzle appeared in the Monthly Nikolist in April as "Suuji wa dokushin ni kagiru". This can be translated to "the numbers must be there in only on instance". It immediately caught on in Japan, which is only natural, when you consider that Crosswords don't work very well in the Japanese language, and so number puzzles are much more prevalent there than word puzzles.

In 1986, the popularity of the puzzle increased, and Nikoli introduced two different versions of Sudoku. It is now published in many mainstream Japanese periodicals, including the Asahi Shimbun. The trademark name of Sudoku is still held by Nikoli while other publications in Japan use other names.

Sudoku and the Computer

It was not long before Sudoku could be played by computer. "DigitHunt" was created for the Commodore 64 in 1984 by a company called Loadstar/Softdisk Publishing. This home computer version of Sudoku allowed people of all ages to enjoy the game in a convenient manner and on demand, right on their computer screens.

The Modern Sudoku Craze

The Sudoku puzzle continued to grow in popularity and reached craze status in Japan in 2004 and the craze spread to the United States and the UK through pages of national newspapers. With this increased popularity came more analysis and a deeper scrutiny of Sudoku. It was an accepted belief that practically speaking, there are virtually endless solution grids for the 9x9 Sudoku puzzle. In 2005, Bertram Felgenhauer calculated the number to be about 6,670,903,752,021,072,936,960. He arrived at this number using logical computations. The analysis of the number of solution grids was further simplified by Frazer Jarvis and Ed Russell. It has not yet been calculated how many solution grids there are for the 16 x 16 Sudoku puzzle.

Sudoku is now published in a variety of places including the New York Post and USA Today. The puzzle is also reprinted by Kappa in GAMES magazine. The Daily Telegraph uses the name "Sudoku" and you may see the puzzle called "su doku" in other places. Many times you will find Sudoku included in puzzle anthologies which include The Giant 1001 Puzzle Book. In these books Sudoku is usually titled something like "Nine Numbers". Its popularity is such that "Sudoku" is now a well-known word around the world, and is part of millions of Google searches every month.

This article is based on information about Sudoku's history found at http://www.sudokumadeeasy.com/history-of-sudoku/.

Thomas Smythe is an avid Sudoku fan, and has a website devoted to the game at http://www.sudokumadeeasy.com/.


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06 July 2011

Gaming in 3D Is Nothing Short of Amazing

Technology today is ever changing, fast evolving and perennially growing. From the days of PlayStation 1 (PS1) to PS 3 today gaming has come a long way.

Imagine sitting with your console swaying from side to side as your partner's car is winning the race and you just have to take a very difficult turn without crashing it. Now, imagine being in that car and guiding it through that turn even as the adrenaline pumps through your body. That's the beauty of games 3D style.

Ask any avid gamer today what is the latest fantastic, mind blowing, absolute must game that one must try and you will not hear about anything less than a 3D game. And why should that not be. After all what can be nicer than to be putting on glasses and reaching a land full of dinosaurs that you need to ward off, or planes that you sit in and fly or even a baseball game that you are part of. Ready to hit that home run the bat in position and as the ball pitches, every bone in your body is taken over by the sportsman in you as you hit that dream shot and win. Yes, while the very concept of games is living out your fantasy, games 3D style has just taken that to a new level of reality. Surreal has suddenly found a new resurgence in usage for how else do you explain the experience.

So, go ahead invest in a good console, there are so many to choose from nowadays. And then get ready for some amazing experiences. A word of caution to the new initiatees into this foray called 3D gaming. It can absorb, consume and completely exhaust you. Actually come to think of it anyone trying to convince your dad into buying you the console can use this as the perfect reason why you should get it. "Dad, it's not like I will be sitting on the couch and gaming all day. I'll actually need to be a part of it. My joints will ache, my heart will beat faster, my legs will ache with all the running. It's going to be good exercise dad. And you can join me too for a game of tennis." Well your dad, you'll know best how to convince him, this is just a pointer. It may help. So get up, get it and start gaming in 3D with style.

Ackley is an avid 3D technology fan. He writes about 3D TV, games 3d and 3D camera basically everything related to 3D revolution.


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