Showing posts with label History. Show all posts
Showing posts with label History. Show all posts

07 July 2011

A Short History of Sudoku

Sudoku's history is a fascinating subject for those who are devoted to the game. You would imagine, based on its name, that Sudoku originated in Japan, but it actually appeared first in the United States and in the UK. Sudoku was first published in the late 1970's in North America in New York by the publisher "Dell Magazines". Dell, a specialist in puzzles of logic and ability, published Sudoku as "Number Place" in its Math Puzzles and Logic Problems magazine.

The American Version of Sudoku

It has not been absolutely determined who designed the modern American version of Sudoku, but some believe it was Walter Mackey, who was one of Dell's puzzle creators. Others believe it was Howard Garns, a 74-year-old retired architect and freelance puzzle constructor from Indiana. The reasoning for believing that it was Garns was because he was always on the list of contributors in issues of Dell Pencil Puzzles and Word Games that included "Number Place", but his name was always missing from issues that did not.

Sudoku Reaches Japan

Sudoku finally did reach Japan when the Japanese found a "Number Place' in a Dell magazine and translated it as something quite different: su meaning number and doku meaning single unit. It was introduced to Japan by Nikoli in 1984. The puzzle appeared in the Monthly Nikolist in April as "Suuji wa dokushin ni kagiru". This can be translated to "the numbers must be there in only on instance". It immediately caught on in Japan, which is only natural, when you consider that Crosswords don't work very well in the Japanese language, and so number puzzles are much more prevalent there than word puzzles.

In 1986, the popularity of the puzzle increased, and Nikoli introduced two different versions of Sudoku. It is now published in many mainstream Japanese periodicals, including the Asahi Shimbun. The trademark name of Sudoku is still held by Nikoli while other publications in Japan use other names.

Sudoku and the Computer

It was not long before Sudoku could be played by computer. "DigitHunt" was created for the Commodore 64 in 1984 by a company called Loadstar/Softdisk Publishing. This home computer version of Sudoku allowed people of all ages to enjoy the game in a convenient manner and on demand, right on their computer screens.

The Modern Sudoku Craze

The Sudoku puzzle continued to grow in popularity and reached craze status in Japan in 2004 and the craze spread to the United States and the UK through pages of national newspapers. With this increased popularity came more analysis and a deeper scrutiny of Sudoku. It was an accepted belief that practically speaking, there are virtually endless solution grids for the 9x9 Sudoku puzzle. In 2005, Bertram Felgenhauer calculated the number to be about 6,670,903,752,021,072,936,960. He arrived at this number using logical computations. The analysis of the number of solution grids was further simplified by Frazer Jarvis and Ed Russell. It has not yet been calculated how many solution grids there are for the 16 x 16 Sudoku puzzle.

Sudoku is now published in a variety of places including the New York Post and USA Today. The puzzle is also reprinted by Kappa in GAMES magazine. The Daily Telegraph uses the name "Sudoku" and you may see the puzzle called "su doku" in other places. Many times you will find Sudoku included in puzzle anthologies which include The Giant 1001 Puzzle Book. In these books Sudoku is usually titled something like "Nine Numbers". Its popularity is such that "Sudoku" is now a well-known word around the world, and is part of millions of Google searches every month.

This article is based on information about Sudoku's history found at http://www.sudokumadeeasy.com/history-of-sudoku/.

Thomas Smythe is an avid Sudoku fan, and has a website devoted to the game at http://www.sudokumadeeasy.com/.


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04 July 2011

History of the Video Game Awards

In 2003, the Spike TV Video Game Awards (or VGAs) became the first of such honors to focus on honoring recognition of excellence within the growing computer and video game industries. Each year, the best of the games are rewarded, interspersed with live musical performances, film and television celebrity appearances, and preview trailers for soon-to-release video games. The awards ceremony has taken place in various locations in Los Angeles, Santa Monica, and Las Vegas, and has been hosted by Samuel L. Jackson on multiple occasions. In 2009, for the first time, the awards show did not have any host at all. Musical performers have included Snoop Dogg and The Bravery, and celebrity guests in the past have included Jack Black, the cast of MTV's Jersey Shore, Green Bay, and Stevie Wonder.

Among the shows honors are categories featuring the coveted Game of the Year, along with best of honors for hottest video action and adventure, innovative graphics, and technology. Categories include separate honors for best Xbox 360, PS3, Wii, and PC games; separate honors for best handheld, shooter, action adventure, RPG, multiplayer, fighting, individual sports, team sports, driving, and music games; Game of the Year; Studio of the Year; Best Soundtrack, Best Original Score, Best Graphics, Best Game Based On a Movie/TV Show, Best Performance By a Human Male/Female, Best Cast, Best Voice, Best Downloadable Game, Best DLC, and Most Anticipated Game.

Critics of the awards disapprove of its selection processes for determining both nominees and winners, which they are concerned reflect bias toward specific products and platforms, with video console games being more likely to come out as winners of the crystal awards over PC games. Since winners are determined by online polls, critics accuse the program of awarding popularity only, rather than true advancement or innovation in the grand scheme of the industry. Additionally, concerns arise from the show's tendency to misappropriate awards or refer to games incorrectly. For instance, during the first Video Game Awards show, Halo won an award in the category of best shooter even though it should have been deemed ineligible, since it was technically a two year old game by then.

During the second awards ceremony, the host, Samuel L. Jackson, referred to the fifth installment of the Grand Theft Auto series, Grand Theft Auto: San Andreas, as "Grand Theft Auto 2." In addition, later on the same year's show, the game was mistakenly displayed with the label of "Grand Theft Auto 3." When video games King Kong: The Official Game of the Movie and 50 Cent: Bulletproof were nominated in categories despite having not even been released by the time the awards program had been filmed - in fact only being released just in time for the award show's broadcast - critics immediately took their nominations as nothing more than components of advertising and publicity campaigns for both games. It did not help that the video game Bulletproof, had actually even been nominated for the most highly sought after honor of the awards show, Game of the Year, in spite of negative reception by critics as well as gamers upon its release. Another sore spot for critics of the awards program is that they feel the ceremony dedicates too much time and emphasis to celebrities, musical performances, and aspects of pop culture that have nothing to do with the video game industry, just to draw a larger audience and boost ratings for the show.

The author of this article is 10 year veteran in the crystal awards and recognition gifts industry.


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